![]() This is just a reference field for a quick glance at what the command or variable does. It displays a short description of the command or variable. Description: This field appears for all commands and variables. The information in this field displays the default value for any given variable which can be referenced when it is necessary to restore that variable to it’s original setting. It displays the default value that is used by the game when it is started for the first time. ![]() Default: This field only appears for the variables. (filename), designates that a single value should be specified which is described by the phrase inside the parenthesis, i.e. The convention of using words in parenthesis, i.e. It displays the parameters that the command accepts and any other special characters. Syntax: This field only appears for the class of function commands since each of those commands has it’s own syntax. Further explanation about all of the different types of commands and variables that have been classified is included in the section below. The inclusion of this field also allows for the shortening of this document by specifying one syntax for a whole class of commands or variables and not having to display the identical syntax for each command or variable. The information in this field classifies the command or variable based on it’s syntax. Fields Type: This field appears for all commands and variables. These classifications are just here to help you with the syntax recognition and to remove unnecessary syntax fields. Basically if a user knows that a given variable is classified as a toggle, he won’t try to use negative numbers or fractions as input, or if a command is classified as an operation he will know not to use any parameters. The names of each class are only meant to identify the different type of a command or variable, and give some insight into it’s syntax and what type of parameters it accepts. The game only distinguishes between commands and variables. These classifications are in no way related to how the game feels about the various types of commands and variables. I have also taken upon myself to classify all of those console commands and console variables. The fields that I have used to describe each command and variable are a way of standardizing information among each command and to make sure that all of the information is given in an orderly fashion. It is good to know what the information in each field contains and refers to. Any person who sends me corrections about console commands or variables will be acknowledged.īelow there are explanations to all of the different fields which are used to describe each command. ![]() ![]() I appreciate any corrections sent in because I want to make this document as accurate as possible. If you are reading this document and you find any errors, please contact me and tell me exactly where you found the error. Basically, if you have a problem with something then solve the problem on your own and do the necessary work to answer your own questions do not send me any emails because I will not read them. If you have a problem then please don’t ask me how to fix it because I won’t help you. I don’t have the time nor the patience to answer any technical support questions. If you want to find out more about what a certain console command does or what it could be used for the go ahead and experiment with that console command on your own until you can answer your own questions. If you have any questions regarding console commands or console variables please do not contact me because I don’t have the time to answer them. I hope that this document will benefit a lot of people in the use of the Quake 2 console. Now this document has become the ultimate reference to console commands with each command and variable having an explanation. I decided to write this document because a lot of people were curious about all of those console commands. This document has been designed to help out all those people who want to customize the game to their liking. All console commands and variables are identified, documented, tagged, and classified. This is the complete list of console commands, console variables, and command line parameters for Quake 2. Copyright (C) 1997-2000 JakFrost, All Rights Reserved
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |